This paper presents the application of an effective EEG-based brain-computer interface design for binary control in a visually elaborate immersive 3D game. The BCI uses the steady-state visual evoked potential (SSVEP) generated in response to phase-reversing checkerboard patterns. Two power-spectrum estimation methods were employed for feature extraction in a series of offline classification tests. Both methods were also implemented during real-time game play. The performance of the BCI was found to be robust to distracting visual stimulation in the game and relatively consistent across six subjects, with 41 of 48 games successfully completed. For the best performing feature extraction method, the average real-time control accuracy across subjects was 89%. The feasibility of obtaining reliable control in such a visually rich environment using SSVEPs is thus demonstrated and the impact of this result is discussed.
This article is part of the series Trends in Brain Computer Interfaces.
Research Article
Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment
1 School of Electrical, Electronic and Mechanical Engineering, University College Dublin, Belfield, Dublin 4, Ireland
2 The Cognitive Neurophysiology Laboratory, Nathan S. Kline Institute for Psychiatric Research, Orangeburg, NY 10962, USA
3 Medical Physics and Bioengineering, St. James's Hospital, P.O. Box 580, Dublin 8, Ireland
4 EOC Operations Center, Microsoft Corporation, Sandyford Industrial Estate, Dublin 18, Ireland
EURASIP Journal on Advances in Signal Processing 2005, 2005:706906 doi:10.1155/ASP.2005.3156
The electronic version of this article is the complete one and can be found online at: http://asp.eurasipjournals.com/content/2005/19/706906
| Received: | 2 February 2004 |
| Revisions received: | 19 October 2004 |
| Published: | 17 November 2005 |
© 2005 Lalor et al.



